Anywhere, Anytime: the Development of Mobile Gaming

As consumers we’re always interested in the latest innovations, developments and product releases and nothing captivates us more than technology and gadgets. Whether it’s something small, shiny and handheld or something a bit bigger that makes us want to spend the hundreds of pounds they’re asking for - it doesn’t matter, sometimes we just get the urge and decide we have to have them!

Thanks to tablet computers and smartphones, two of the current must-haves from the tech industry, we’ve developed a culture where we have to have everything everywhere so that we can access things anytime anywhere - like games. Millions of us sit on the train in the morning or on our lunch breaks tapping away on the screens on games like Angry Birds, Candy Crush, Football Manager or the kind of bingo games listed on Two Big Ladies.

Over the years tablets and mobile gaming has developed from being non-existent a decade ago, into one of the most popular areas of development around the world. The ‘old school’ methods of mobile gaming consisted of playing games like Snake on an old Nokia phone, but now the world is your oyster if you’re a games developer - and that’s a whole industry that has appeared in the past ten years as people have learned how to create highly responsive and interactive games that the public will enjoy (even as a guilty pleasure).

The App Store, for example, has opened up a world of possibilities too, giving the public access to a wide variety of games that we may never have previously stumbled upon under old gaming trends. With scaled down, free versions to try out and in-app purchases that enable you to go to new levels for a small fee you can play for free and as often as you like, wherever you like, and you don’t even need an Internet connection to play once you’ve completed the download.

It’s not just modern games though, you can play a variety of games from ‘back in the day’, like classic board games - Scrabble and Monopoly for instance - meaning that the developers are taking into account the wide range of players and owners of mobile devices who still look for entertainment; as opposed to assuming that those wanting to play games are between 12 and 25. Well done developers, keep ‘em coming!